Games built with Photon Realtime have seamless scalability and can be hosted on the Photon cloud that allows to launch real-time games on a global scale and provides players with a minimum latency.
N-iX Game Development and VR Studio assembled a lot of knowledge in multiplayer gameplay and online user interaction that resulted into several successful projects.
We have managed to build a highly professional team that is deeply immersed in the gaming. Being an Implementation Partner of Photon Engine, N-iX Game Development and VR Studio offers custom multiplayer game development.
«The real interesting thing here is the control scheme. There aren’t any clunky dual joysticks, players just need to tap where they want to move or who they want to attack. There are a few virtual buttons for special abilities, but by the large, getting around is very easy.»
– Android Central
Simple and fun prototype of multiplayer game. A good example of testing game mechanic idea without involvement of a lot of resources.
Team multiplayer mobile game that requires close cooperation between players to gain victory. This type of games became extremely popular soon after DOTA was released.
This MMORPG is based on Photon Server solution. N-iX has implemented a multiplayer gameplay based on party battles with up to 5 people, active and passive character abilities, tap control, party scrolls, etc. To enforce in-game communication, we created special levels, where up to 50 players can socialize. The game also features custom party matchmaking and convenient load balancing.
N-iX has developed a sport game offering multiple mini golf features. This game uses reliable and scalable Photon Cloud solution for 1 vs 1 real-time multiplayer mode. For a larger group of players a 8-players asynchronous tournament system was introduced. All these multiplayer features support proper reconnection to game in case of unstable internet connection.
This MOBA is a team multiplayer mobile prototype made by N-iX. It offers real-time battles with 5 vs 5 players and unique abilities per character (for example, teleport, stun, distance attacks, etc.) for the best gaming experience. This game uses twin-joystick control for attacking and movement that is properly synchronized over the network.
N-iX has developed this simple and fun web based real-time multiplayer prototype per client’s request. The technical challenge was to synchronize character collisions, dynamic obstacles, targeted/delayed player’s ability effects and loot collection over the network. The game also features room-based real-time leaderboards.