At the initial stage of the project, N-iX VR team comprising Unreal developers, 3D Artists, Animators, and QA Engineers prototyped key gameplay features like ball catching simulation and locomotion of the player, as well as created a mock-up with 3D motion capture.
During the next phase, we developed a catching system on the basis of the ball grid and created the ball catching animation with Inverse Kinematics System. Our experts also used Optitrack System to accurately track the ball in real-time.
We also used the data about NFL players for game analysis and player behavior monitoring. This data allowed us to implement the State Machine and AI for the leg detection system to ensure smooth and realistic movements. What’s more, we developed and integrated other players into the gameplay for an even more efficient quarterback training.