N-iX VR department’s expertise in developing for Samsung Gear VR, Oculus Rift, HTC Vive and other headsets has made it possible to meet 2 major client’s demands, namely, make the demo as realistic as possible and deliver it in a very short time. To reach the level of realism the client desired, we used photos of real locations, and people when creating assets and characters. Although buildings and locations are not photographic, we used the photos of real locations to recreate the materials and textures peculiar to that region. We paid special attention to lighting and other effects like flying pieces of dust and sand. The team consisted of 8 people: 6 3d artists, a developer and a delivery manager. The clients were fully involved in the development process and communicated with the team on daily basis. Based on initial feedback from the users the team significantly improved user experience. In the first version of the demo, for instance, you had to take your mobile phone out of the headset to restart it, which was a bit counterintuitive, so in the next version, we added a reload possibility.