- Following distinctive art production guidelines
The client provided clear guidelines on the art production process overall and the texturing techniques in particular. The documentation described a distinctive art creation pipeline. So, the team had a full understanding how to produce content for Stellaris.
- Studying multiple races and their specific design
Stellaris is a grand strategy game with a lot of galaxies and races with different styles and features. Also, the game has distinctive amazing graphics that convey all the beauty of space.
Therefore we had to study it very carefully to produce the art in line with the game style and ensure smooth implementation of the project. Working on a brand new race, a concept artist developed shape language, drew a silhouette and approved it with the client. Then we drew it in details, made projections, got the final feedback and went on to 3D implementation.
- Meeting tight deadlines
At some stages of the project, we had a very limited timeframe to deliver all the assets in time for the DLC release. Our team successfully met this challenge and completed all the tasks in time.