With specified requirements, a planned-through pipeline, and in-depth research at hand, we start our 4-stages process of 3D model development.
Stage 1: We create a high-polygon 3D model, without any restriction considering the number of polygons. However, those kinds of 3D objects are too heavy to be used in an app without major performance loss.
Stage 2: That’s why we reduce the number of polygons according to the required detailing level stated by the client. Here it is important to get the maximum possible quality of the model while making it lighter and following the instructions.
Stage 3: Then we proceed with texturing, which implies finding/creating the right material for each object (like stone, wood, metals, fabrics, etc.). The object’s texture will define its transparency, solidity, reflectivity characteristics, and so on.
Stage 4: We send results to the client, and they either approve them or suggest changes if needed.