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Console certification process and releasing a game on PlayStation, Xbox, and Switch. What you should know

There is no one-size-fits-all approach when releasing your game on multiple platforms. PlayStation, Xbox, and Switch have their own certification process, and no two games will face identical challenges. However, there are still some tips that may help you navigate this complex process and avoid many of its pitfalls.

Game Porting from Unity to Unreal Engine

Even without the recent controversy that sparked over Unity, porting projects from Unity to Unreal Engine is not a novelty. Developers have been doing it for nearly a decade, aiming to enhance the visual quality of their projects and leverage innovative features introduced by Epic Games. 

How do multiplayer games work? From simple to complex

In this article, we will talk about the importance of multiplayer in games, types of multiplayer, and experience of N-iX Game & VR Studio, eventually delving into a bit more advanced concepts, explaining how modern online multiplayer games work. We'll uncover how today’s FPS games have managed to eliminate lagging and create immersive, real-time experiences for players worldwide… or at least to create an illusion of it.

2D Art Pipeline: Creating a playable 2D game environment

The process of designing and building a playable location within a game involves a meticulous art pipeline that encompasses various stages and collaboration between artists, game designers, and 3D artists. In this article, we delve into the intricacies of game environment creation and show what each stage looks like based on our recent art project “The Last Molfar.”

Game Mechanics and what you should know about them. Our Lead Game Designer answers most asked questions

Game design mechanics are the backbone of any successful video game. They are the rules and systems that govern gameplay and define the player's experience. In this article, we talk about game mechanics and answer some commonly asked questions, sharing our hands-on expertise in Game Design.

2D Art Creation Pipeline – The Last Molfar, Part 2.

This is the second article about our internal art project The Last Molfar, so if you happen to miss the first part, go ahead and check it out. In this part, we will talk about the juicy part of the project and introduce our main antagonist and bizarre and mysterious creatures from Ukrainian mythology.

2D Art Creation Pipeline – The Last Molfar, Part 1.

In this article, we would like to introduce you to our 2D art development creative process. For this cause, we decided to pick our very special internal art project that features Cossacks, Molfars, Ukraine during the times of Bohdan Khmelnytsky, and the diversity of Slavic mythology.

3D Character Development Pipeline

Today, 3D modeling outsourcing is one of the most demanded game development services, and Ukraine is becoming a more and more desirable destination for it. With this in mind, we decided it’s high time to write a guide about 3D character development, taking our internal Futuristic Soldier project as an example. In this article, our Lead 3D Artist Dmytro Bikus and Animator Yurii Harazha will share their experience in the full-cycle development of [...]

Video Game Development Stages: From Idea to Release

Video games often take years of production, and no wonder since the process of game development from idea to release is complex and multifaceted. Although each game project is inherently unique and deserves an individual approach, let’s outline some of the most common video game development stages that help produce high-quality games.

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Let’s start with an in-depth analysis of your idea and a high-level quote and project plan for your project. Once we smoothen all the rough edges we can proceed to the complete design, development, and production of your game, followed by release and post-release support.

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