N-iX Interactive was responsible for the entire project. We created concept art, marketing materials, and 3D game assets. Our game designers and 3D artists designed a game level and a tutorial explaining how to use motion platform and VR controllers. Game programmers integrated motion platform with VR headset.
- Custom motion hardware integration.
- Steady frame rate throughout the demo to avoid motion sickness.
- Realistic game levels with detailed props and scenery.
The biggest challenge was to make the demo look as realistic as possible. We started developing the game on Unity 3D, but quickly realized we cannot achieve the level of realism needed for this VR demo. Midway through the process, N-iX team decided to migrate the project to Unreal Engine. We re-created VR Hoverboard in Unreal, integrated gaming assets, and adjusted programming part to C++. Practically, our developers deployed the same project on both Unity and Unreal.
N-iX team also decided to switch from Oculus DK 2 to HTC Vive, a more sophisticated headset. This transition made demo even more realistic.