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STELLARIS :
GAME ART FOR GRAND STRATEGY GAME

Stellaris is a grand strategy video game published by Paradox Interactive in May 2016. The game enables users to explore a huge variety of galaxies and races, build an empire, and engage in diplomacy and space warfare with other civilizations. N-iX Game and VR Studio provided Game art production on this project.

Art Production
Paradox Development Studio
Paradox Interactive

OBJECTIVES

N-iX Game and VR Studio have been partners with Paradox Interactive since June 2017. The client needed to create art for Stellaris and Europa Universalis grand strategy games.

On this project our main task was to create assets for DLC releases. So the team has been working on concept art and 3D models of multiple spaceships.

WORKFLOW

  • Studying the specifics of Stellaris art style, game races, and galaxies, their distinctive features;
  • Working on concept art that involved developing shape language, silhouettes, approving art with the client, working out the details, adding projections, etc.;
  • Creating 3D models of different spaceships for Stellaris races, namely spaceships for one race in Humanoid species pack and one class of spaceships for different races in Apocalypse expansion;
  • Following detailed documentation and distinctive art creation pipeline involving such stages as Blockout, High poly model, Low poly model, Unwrapping UVs, and Texturing.

VALUE DELIVERED

  • Game art for three DLC releases including 16 spaceships for Humanoids Species Pack and 7 spaceships for Apocalypse;
  • Concept art for existing races as well as developing new ones;
  • Developing 3D models following strict game art production guidelines, mastering distinctive techniques to meet the client’s requirements;
  • Delivering high-quality game art for Stellaris within tight release deadlines;
  • Effective collaboration with the partner ensuring continuous feedback and optimizing workflow.
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Let’s start with an in-depth analysis of your idea and a high-level quote and project plan for your project. Once we smoothen all the rough edges we can proceed to the complete design, development, and production of your game, followed by release and post-release support.

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