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Hearts of Iron IV :
GAME ART PRODUCTION FOR LA RESISTANCE DLC

Hearts of Iron IV is a grand strategy game that covers the time period from 1932 to 1948, focusing on buildup to WW2 and the war itself. The game was developed by Paradox Development Studio and released in June 2016. The Hearts of Iron IV was praised by gamers and as a result, got active support and several add-ons from Paradox. N-iX Game & VR Studio was responsible for 2D art production and 3D modeling for “La Resistance” DLC which is set to release in 2020.

2D
3D
Art Outsourcing
Maya
Paradox Development Studio
Paradox Interactive
Photoshop
Sweden

OBJECTIVES

To expand the game world of HOI 4 furthermore with La Resistance DLC, Paradox Interactive required high-quality 2D art and 3D modeling. N-iX Game & VR got a great deal of experience in game art production and partnered with Paradox on their previous projects such as Stellaris, Europa Universalis, Crusader Kings 2, and Imperator: Rome, which made us a perfect candidate for performing this task.

WORKFLOW

Paradox Interactive provided our team with all the necessary guides, briefs, and references needed for the art production process for La Resistance DLC.

Our dedicated 3D artists created more than 20 models of historically accurate war machines, which were used by both sides of the conflict during WW2. In addition, our team created several unique types of camouflage for every modeled vehicle, according to the guideline.

Leader portraits are an essential part of the user interface and over time, became one of the most recognizable features of HOI4. That is why our 2D artist put extra attention and effort to recreate a distinctive art style of existing portraits. Following the guidelines, our team performed 22 portraits of historical figures, inspired by old black-and-white photos and also created 60 portraits of Generic Operatives characters that don’t have historical counterparts.

VALUE DELIVERED

For La Resistance DLC N-iX Game & VR Studio delivered:

  • Production of 20+ 3D models of war machines which included tanks, warplanes, and armored cars for such in-game nations as France, Spain, England, the USA, the Soviet Union, Japan, Italy, and others.
  • Creation of high-quality game art within a tight timeframe.
  • Production of 82 leader portraits which included 22 historical and 60 generic portraits, presented in distinctive game art style.

Paradox Interactive was pleased with the quality of work our team pulled together and decided to continue our partnership on other projects.

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Let’s start with an in-depth analysis of your idea and a high-level quote and project plan for your project. Once we smoothen all the rough edges we can proceed to the complete design, development, and production of your game, followed by release and post-release support.

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