N-iX Game & VR team quickly established productive cooperation with deltaDNA inner designers and started the development process.
Firstly our team implemented the basic functionality, which included event-triggered campaigns, cross-promotion, and handlers for default events. This enabled tracking players data and launch particular events on the occurrence of a specific activity.
For processing and sending the game data to the deltaDNA servers, our team used HTTP requests. If during this request, the internet connection is malfunctioning, the data will be saved in the user’s cache and resent when a connection is restored.
To make the Unreal Engine SDK more accessible, we paid great attention to creating blueprint nods, which made it possible to apply changes without advanced C++ knowledge.
Additionally, N-iX Game & VR team was responsible for the development and quality assurance of Android and iOS-based plugins.