In Crusader Kings III, traits represent a character’s personality, reputation, abilities, and physical characteristics. They affect everything about a character, from attributes to the opinion others have on them. Traits can be gained or lost through game events and some can be inherited by descendants.
Each trait has a unique icon that gives a visual hint to its meaning. Our task was to produce a set of trait icons following both Paradox Development Studio’s art style and the historical reference. Anything depicted should have existed in the 12th century, including clothes, architecture, armor, items, etc.
Besides, since the traits icons sit not only under each character description but also end up in other menus, slightly scaled-down, image readability was vital when creating trait icons. Players should be able to easily understand what they are looking at.
To boost the efficiency, our workflow for this project was divided into 3 stages:
Stage 1 – Mockup: We make a rough sketch depicting a central idea and color schemes of an icon. If it gets a greenlight from the client, we proceed with the second step. This approach saves a lot of time since we don’t have to create many different variants to choose the most suitable one later on.
Stage 2 – Refinement: Our artists render the approved icons to the final quality.
Stage 3 – Source Delivery: We submit polished results to the client.